» EWC Rules & Guidelines Aug 10, 2006 15:11:39 GMT -6 Shadow Man™, Michael Saint, and 37 more like this
Post by President Mac on Aug 10, 2006 15:11:39 GMT -6
NOTE: Since March of 1997 the Extreme Wrestling Corporation (EWC) has strived to have a very relaxed & fun atmosphere with a very close family-esque community. Despite any story-lines that are currently running ‘In Character’ it is important to note that the entire EWC Roster & Staff have a good, positive and close relationship.
We find that an open dialog is crucial to the success and longevity of any company or federation. So we work hard to keep the lines of communication open & regular between Management and our Roster Members. The EWC works closely with each member to resolve any issues quickly, fairly and discreetly.
The EWC will never ‘air our dirty laundry’ on the public forums or on twitter. I (President Mac) am a firm believer that any problem can be solved. However if we come to the conclusion that we need to part ways with any member of our community, we will always do so in a discrete and respectful manner. The efed community is a small, tight and vocal community. We do not wish to sully the reputation of any person due to having a ‘difference of opinion’ with us.
However, the EWC has a STRICT ‘No Bullying’ policy. We do not, have not, and will not tolerate any sort of bullying in the EWC. We take care of our members and expect everyone within our Community to respect each other boundaries, feelings and beliefs. We do not have to ‘agree’ or ‘think the same’, but we ALL need to show respect to each other. Should someone be found guilty of Bullying, we will take the needed measures to protect not only our own members, but those of the eWrestling Community worldwide.
We always welcome new ones to join our Community with no obligation to join any of our Rosters. However we do ask that before you decide to fill out an application, that you take a moment and read the following Rules & Guidelines. Should you have any questions or feel we missed out on something feel free to contact Management to discuss further. We are also always looking to improve and enhance the experience, so if you have any ideas or suggestions please send them our way.
Thank you & I wish you all the best
1.1 – The EWC is a completely fictional entity and – as such – we only accept applications from completely fictitious/original characters. Any applications submitted for “real wrestlers/fighters” (IE; The Rock, Ronda Rousey, John Cena, Etc.) will not be accepted.
1.2 – We have a strict “one face, one song” policy in place here, so please refer to the official 'Taken List' before joining, to ensure that your picture base and theme music are not already in use by another handler/character. We also ask that you try and use a picture base that is easy for us to use. If you prefer a very specific look of that person, please let us know. Please try and select a pic base that can be easily used for graphics. If the pic base can't be found here: psd-dreams.org/ I can't promise that your pic base will be featured as heavily in graphics throughout the forums or on posters etc. We will not accept any animated / cartoon pic bases. Applications without a pic base will not be accepted.
1.3 – The EWC currently runs four brands: Monday Night Brawl (Weekly | 1RP), Friday Night Rampage (Bi-Weekly | 1RP), the Official Development brand: Future Stars of Wrestling (FSW) (Bi-Weekly | 1RP | 1500 Words Max), and featuring the very best of Indy Wrestling - EWC Prime (Bi-Weekly | 2RP | 500 Words Max). While there is no ‘set in stone’ roster cap implemented on BRAWL, RAMPAGE, FSW or PRIME, management does reserve the right to accept and refuse any application. The EWC is open to accepting any who are new to the game or seasoned veterans. We strive to offer a multitude of ‘schedule friendly’ shows, however dependent on size we may restrict applications solely to one brand or another. We will always communicate this to you in a timely fashion. We also have a Super-Show that airs 3-4 times per season called EWC Thunder (3RP | +/- 100 words) and is open to Guest Wrestlers as well as those on a EWC Roster.
1.4 – Please ensure that you complete your contracts (Application) in full. Incomplete Applications will not be signed to the EWC, and cannot be booked on any EWC brand/show.
1.5 – The EWC is all about the experience and having fun. While we may have an incredibly long and historic story, we do not want you to join if all you care about is Wins and Championships. We get it. Without bragging or coming off as pompous, we know that the EWC is one of the most respected federations in the world, and you may feel that joining the EWC Roster and Winning a Championship is one of the greatest accomplishments you can achieve in this game. We can respect and appreciate that, however we want people who are here to have fun. This game isn’t all about wins, losses and titles. If that’s all you care about, you probably won’t last very long here. We have the history and respect that we do for a darn good reason.
1.6 – EWC Management has the final word on any issue. We have a solid, dependable, selfless and united group of Staff. There will never be a case where any one Staff member will hold you back from reaching your goals. The EWC has NEVER held anyone back because we didn't like them, or because we liked someone else better. This has NEVER happened and will NEVER happen. We do not play favorites, no matter what. Even if you upset the staff, we will not hold it against you when it comes to scoring on your match. We have ZERO BIAS in the EWC. The Staff does not look for their own interests, instead we believe in open communication with our members and doing our utmost to help you become a better role-player and advance the character you worked so hard at creating.
1.7 - How Many Playable Characters Can One Handler Have? New joins can only have a max of 2 usable/playable wrestling characters in their first season with us. After the first year, a max of 4 usable wrestling characters will be allotted. These don't include background characters or managers etc. Just ones used for booking purposes. You could have 1 singles and 1 tag team, or 2 singles but not 2 Tag Teams (in your first year). We appreciate your desire and passion to create multiple characters but the EWC has always been a federation/community that helps writers grow and we cannot properly do that when focus is so divided between so many characters. Plus our no-shows are at an all time high .. which is odd considering we are an Opt-In fed. What we are seeing is handlers being forced to pick and chose which character to "show up" with and then no-showing with the other
With new joins, there is no reason to start your venture with the EWC having 8 different wrestlers. Get to know us, get to know the brands, get to know our style and ways .. then look at increasing if need be. But again .. we have limits setup
2. ABOUT THE EWC
2.1 – We are what’s commonly known as a ‘role-play federation’. Winners are determined by a decisive selection of who delivered the best effort in their role-plays (or promos) for an event. We find this to be the best type of federation from a competitive standpoint, allowing role-players to truly challenge themselves.
2.2 – The ‘world’ of the EWC is this: While some of the Story-lines, Feuds, Alliances and Relationships might be Kayfabe in nature, the end result/outcome of any match, attack and injury are completely real and not pre-determined. This means that ‘In Character’, the Wrestlers fight each other for ‘Real’. While we acknowledge and exist in the same world as WWE, TNA, etc we do not have planned or pre-determined results ‘In Character’. The best way to describe the EWC is ‘WWE done right’. We will admit, it takes a great deal of imagination or suspension of belief to imagine people dressed in a chicken suit battling for ‘real’. Or seeing a 100 lbs woman taking on a 300 lbs man and her holding her own. We also recognize that many moves in wrestling are only possible with cooperation/teamwork with opponents. So again, try to use that imagination a little and just ‘go with it’. If you are at all confused by this, just ask us. To recap: Story-lines/relationships might be Kayfabe, but the end result of any match is not pre-determined – it’s real. This also allows us to be recognized by the Las Vegas Gaming Commission, and bets are placed on our matches/events.
2.3 – The structure here is pretty straight-forward. Management will try and write / come up with ideas on segments for your characters and build their story lines in every show, but this requires your permission and collaboration. We would love to give you, as a handler, a surprise each week when you read the show, however not everyone wants us as staff to write for them, and this is understandable. We invite you to please submit segments as often as you like to our shows, to help further any story-lines or if you have a commercial idea etc. We will ask some handlers (those who opted in to help) to write some of the matches (not their own unless otherwise discussed), making the matches as creative and exciting as they want, ensuring they stick to character traits, realism, and result outcomes based on our grading.
3. BOOKINGS & MATCHES
3.1 – We use the Opt-In system for all shows (minus PPV). We will post Opt-In sign ups for our shows weeks, sometimes even a full month in advance. You have the opportunity to Opt-In for these shows. If you do NOT request to be booked, you won't be – it's as simple as that. We find that this significantly reduces the number of no shows in an event.
3.2 – If you specifically request to be booked for a show and then do not role-play or participate in any capacity, you will be expected to let management know what happened. Failure to let us know within a timely fashion may result in termination of your contract. If you no-show without letting management know or give an explanation, you will be forced to sit out a cycle and will not be booked the very next show if you opt-ed in. If you no-show twice in a row, you will be released from the brand and be back to Free Agent status (which also means you lose all "Taken" requests). If you are a Champion, Contender, MITB holder or earned a shot by beating a Champion, and you no-show back to back shows, you may very well be stripped of those accolades.
3.3 – Most Pay-Per-View events will not require you to “Opt-In”, as the card will be a culmination of several of your feuds, meaning you'll be booked automatically. However, the same rules regarding no showing apply here.
3.4 – Remember, you'll only be booked for a BRAWL, RAMPAGE, FSW or PRIME card in the event that you've posted your contract and opted in to the event.
3.5 – All of our show results are posted on-time according to that particular brands schedule. Monday Night Brawl airs on Mondays at 11PM CST, Friday Night Rampage on Fridays (Bi-Weekly) at 11PM CST, Future Stars of Wrestling on Wednesdays (Bi-Weekly) at 11PM CST, EWC Prime on Sundays (Bi-Weekly) at 11PM CST and Pay-Per-View Events at 9PM CST on their scheduled days (9 per year). The cards for the following show tend to be posted within an hour or two of the results going live with the exception of Pay-Per-View events, these typically are finalized at least 2-3 Weeks prior to the deadline.
3.6 – Matches are 100% competitive (unless both handlers have mutually agreed to an angled finish to a fight) and will be judged by management. Championship matches are not angled.
3.7 - Mystery Entrants / Opponents / Partners are allowed in the EWC under conditions. The people involved in said match MUST be made aware of who the Mystery Entrant / Opponent / Partner is via a OOC message from the Staff. We don't ever want any handler/writer to have an unfair advantage over another handler/writer. While the rest of the fed can remain in the dark for the surprise factor, the competitor(s) in the match must have the same equal opportunity as the Mystery Entrant / Opponent / Partner. Each case will differ from match to match, but the hard fast rule to go by is simple: OOC message reveals who the Mystery person is, IC the opponents cannot "out" that information until its made public by the Mystery person. This keeps the element of surprise intact, while also keeping things fair for all involved in the match.
3.8 - Beat the Champ - Get a shot, is something we have in place in the EWC. If a handler faces a champion in a non-title match, and pins that Champion (or forces them to submit) then the non-champion handler would earn themselves a shot at that Championship. They (OOC) must inform staff within 14 days or less if they wish to cash in the shot and must cash it in that same season or within a 6 month window if done late in the season. If they do not inform us within 14 days, or if the 6 month window expires, they forfeit the opportunity. This shot does not make them a contender, it simply affords them an opportunity to cash in on the victory. Their are some exclusions to this: If its a Champion Vs Champion match, non title, the winner would not get a shot at the other Championship unless its a higher tier Championship. For example, if the X-Division Champion faces the Undisputed Champion and wins, then they would earn themselves a Undisputed Championship shot. However if the Undisputed Champion were to win the match, they would not get a shot at the X-Division Championship because its a lower tiered Championship. We also like to keep things season to season, so a 6 month window or "in the same season" is the general rule of thumb, but we may extend things to the following season if the match were to happen in October or something. Each case would be different but no period longer than 6 months will be afforded to the handler. [People who win these shots will get listed on the Contender page for us all to keep track, once the shot is granted or expires, they will be removed. Again, they do not become a contender]
3.9 - Contenders. We try to keep the contenders page as up-to-date as possible. We like to see 3-5 contenders for each Championship. Contendership spots can be moved around. For example, if you are a #5 contender, you could challenge a higher up contender, and should you win, you would move up to that spot, pushing everyone else down a spot. Contenders will fluctuate based on wins, losses, streaks, etc. Contenders can be determined by record, winning a tournament, winning a contender match, beating other contenders, winning Championships, getting mvp's etc. Many different factors can play into becoming a contender for a championship. We also like to see a natural progression, so if a handler wins a lower tiered Championship and has a successful defense, they will mostly likely jump to the #5 contender spot for the next tier up Championship (where applicable). Example, you win the US Championship, have a successful defense, you very well might have earned a #5 contender spot for the Undisputed Championship. Again, those spots can change and fluctuate based on others performing and earning those spots. You can be bumped off the list at any time.
3.10 - Rematch clauses. If a Champion loses his/her Championship, the EWC does recognize the "rematch clause" if the former Champion qualifies. To qualify for a "rematch clause", the Champion must have had a minimum of 1x successful championship defense. If the former Champion had at least 1x successful Championship defense, then they qualify for a rematch for that Championship and must do so within that Season (or within an 8 month period). The former Champion has a window of (OOC) 30 days to inform the staff if they wish to cash in the rematch clause. If they qualify for a rematch clause, and the Championship loss happens late in the season, then the rematch clause can be extended into the next season. This timeline cannot exceed 8 months. If the former Champion does not inform the staff within 30 days, or the clause expires (8 months) then they will lose this opportunity. Another way the rematch clause would be negated, is if the former Champion was a dual Champion and the Championship they lost was a lower tiered Championship. Example: The wrestler is Undisputed Champion and International Champion. They lose the International Championship. They would not be afforded a rematch because they already own a higher tier Championship. However if the wrestler is Undisputed Champion and International Champion and loses the Undisputed Championship, then they would earn the right to a rematch clause if they qualify (at least one successful defense with the Undisputed Championship).
4. ROLE-PLAYING AND YOU
4.1 – Competitive role-plays here are known simply as “Promos” and do not have any word restrictions. The length of any role-play has absolutely no bearing on the outcome. While you may sit in fear at seeing a 5,000 monster of a role-play, worry not. Time and time again in the EWC, a 800 word role-play has proved victorious over a role-play with two, three and four times as many words.
It’s not about the word count, it’s about making the words count.
We want you to express yourself without feeling confined to a limit, but also without feeling the need to ‘match word for word’.
Filler is a role-play Killer
We cannot stress this enough: A longer role-play does NOT equal winning role-play. So do not be discouraged if your opponent drops a ‘monster promo’. Stick to what works for you. Trust in the voting staff.
4.2 – There is no hard and fast rule about the structure of your Promo. You may choose to make them straight old-school dialogue only with just a bunch of trash talk; you may decide to add some scene and context to them - it's entirely up to you. Remember that you can be as creative as you want to be. Nothing will limit your ideas other than you. However do not under any circumstances utilize someone else’s character in your role-play without their permission first.
4.3 – General/Character Development role-plays are encouraged here, and they are NOT subject to any kind of word count or posting limit.
4.4 – Breaking Character/Out of Character Comments: If you break character, in the sense you say something in a role-play that happened OOC, you will in most cases get an automatic loss. There are creative ways to place a *wink* or a *nod* towards OOC events, but the line is very small and easily crossed. An example of crossing the line is if the handler were to have something happen to him/her in real life and you the wrestler mention it in a role-play. This would be breaking character. Any mention of the handler, the handlers behavior, the handler having multiple characters or insulting the handlers ability to read/write properly, these are all automatic loss traits that are not tolerated in EWC. This is also a form of bullying, which is not allowed in the EWC. All forms of OOC comments in a role-play will be up for review, and if found to be a blatant rule break, you could get an automatic loss. In a case of a match being a two or more RP limit, then it could be that an automatic loss is not handed out but instead that rule breaking role-play is DQ'd and cannot be used for the match. Each case is different and will be investigated/reviewed by the staff to make a proper call.
4.5A – Making comments in a role-play such as: "Management had me lose on purpose" or anything of that nature, will be an automatic loss (SEE 2.2) unless part of an approved story-line with the show GM and or EWC President. The EWC is NOT the WWE. The matches are not predetermined (SEE 2.2) in any fashion. So coming out IC and saying "The only reason I lost, was because management wanted to put someone else over" makes the character sound like a total idiot. EWC is REAL fighting, with real outcomes based on performance. If the wrestler loses a match, it's because they got their ass beat from a better opponent on that night. You should not be making claims that a Wrestler is "being put over" or has had their "stats padded" or any thing of that nature. If you need more clarity on this, please see President Mac.
4.5B - Commenting on a persons booking schedule: Unless someone IC gives a reason for not being booked, such as filming a movie, suffering an injury etc .. a Wrestlers booking schedule cannot be used against them in role-plays. OOC we have an Opt-In system for handlers to opt-in for shows. But IC .. a Wrestler doesn't dictate when/where/how he/she will be booked. It makes no sense to go after them for this reason. Making claims that a "Wrestler is rarely booked" is not fair to the handler who may have RL issues preventing them from being booked. Since IC they'd have no control over this .. it would be unfair to accuse them or attack them on this basis. Please see "CALLING OUT SOMEONE'S SCHEDULE IN A ROLE-PLAY" for more info
4.6 – You cannot have more than a 2 role-play advantage on your opponent. This means if, if you write and post 2 role-plays and your opponent doesn't post 1, you cannot write and post a third. You can go 2 - 0 or 3 - 1 but not 3 – 0.
4.7 – The best single role-play always wins. In the case where you write 1 role-play and your opponent writes 2, each role-play is judged /scored individually. So having written more role-plays than your opponent does not guarantee a victory. This is the same for Tag Team matches with the exception of Survivor Series type matches or Brand vs Brand Tag team matches. In those matches the best TEAM effort will win, with the handler owning the strongest role-play of the winning team pinning the handler owning the weakest role-play of the losing team. Note: Some Brand/Survivor Series (StableWars) matches are Elimination Tag matches. Which means these are not scored as a team, but individually.
4.8 – You cannot post more than 1 RP in a 5 hour period unless authorized by ONE or MORE staff members at least 24 hours in advance of the deadline. So, if you post 1 RP at 1PM you cannot post a 2nd RP till after 6PM of that same day. The exception to this rule is if the role-plays are for different matches. So if you are booked more than once on a show, this rule would not apply.
4.9 – No more than 2 role-plays can be posted on the FINAL day of role-playing for each match.
4.10 - Each brand has its own date and time for role-play deadlines. Please see each specific brand to know what the deadline is. When in doubt, look to the card for information. Countdown clocks are also on the forum (must be in desktop mode if on a mobile device). These countdown clocks are set to our "forum time" which is CDT (CDT/CST depending on daylight savings). Please do not go by your personal desktop time, phone time or watch time. The forum time will always win out on late submissions. The "current forum time" is always listed on the forums, on the left hand side, under "Current Forum Time". If you hand in a role-play late (after 11:45PM CDT) it may be DQ'd and not count towards the match. You will not get a no-show against your record for posting late, but it does run the risk of being DQ'd. Each situation is different and it will be up to the staff to take one of the following actions: DQ the rp, deduct points from the final AVG of the rp, or give a clear warning. Whatever the case, the GM will talk directly to the handler who was late, and also inform the opponent(s) so that everyone is on the same page. If the RP is DQ'd, then the scorers will also be told so that they don't score the role-play. If a point(s) are to be deducted, this will come at the hands of the GM, after the final avg has been tallied. No one else should be deducting points off of personal score cards for being late. Again each situation is different and this could be based on: past posting, immediate explained issues from the handler directly to the GM, how late it was, etc.
4.11 – Editing your role-plays. There is a feature called "preview post" here in the EWC. We suggest you use it and use it well. You will have a 20 minute window to fix any errors that may have occurred after you post, however we strongly suggest that you do your spell checks, your color fixes, you’re editing and what not, BEFORE you post. The smart play if you are rushed for time, is get the role-play posted before the deadline, and then make the quick edits. Again, if you post the role-play and notice (within 20 minutes or less) that something needs to be fixed, adjusted or removed, you can do so without penalty. You CANNOT add content to an already posted role-play. So if 10 minutes later you think of a new insult to add in, you can't go back and edit it in. If caught adding additional content (words not punctuation), the RP will be DQ'd and the handler could risk being fired for cheating.
4.12 – All 1st role-plays are to be submitted blindly. This means you cannot reply to /mention aspects of your opponents 1st role-play submission with your 1st role-play. Its best to not even read your opponents 1st role-play until after you have submitted your 1st role-play. In 2 role-play limit situations, you CAN use this to reply/rebuttal anything said in your opponents 1st role-play submission, HOWEVER you CANNOT reply/rebuttal your opponents 2nd role-play submission with your 2nd role-play.
You cannot reply/rebuttal a 1st rp with your 1st rp
You CAN reply/rebuttal a 1st rp with your 2nd rp
You cannot reply/rebuttal a 2nd rp with your 2nd rp
4.13 – Here is a break down of how we tally 'Official' Wins, Losses and Draws here in the EWC:
- ONE ON ONE MATCHES: If you win by pin, submission or DQ you get the win and the loser gets the loss
- TAG TEAM MATCHES: If it's a NON-ELIMINATION MATCH...then the winners of the match, EACH get the win and losers EACH get the loss in your TAG TEAM RECORD. This counts to-wards your OVER-ALL record but NOT your singles record (unless you are not part of an actual tag team – if you no show on the winning team, you do not get a ‘W’ on record). IF it's an ELIMINATION TAG TEAM MATCH then NO LOSSES are given, but the REMAINING MEMBERS of the WINNING TAG TEAM each GET A WIN (as long as each of them posted a role-play)
- GIMMICK MATCHES: These (to me) are matches that DO NOT involve a pin. So LADDER matches, CASKET matches etc. If you win, you get the WIN but if you LOSE...you don't get a loss. Unless you are COUNTED OUT, or DQ'D
- TRIPLE THREATS/4-MAN/5-MAN/ 6-MAN CHAMBER/BATTLE ROYAL/KING OF THE CAGE: In a triple threat match or any match like it with 3 or more guys involved, only THE WINNER of the ENTIRE match counts a WIN on the RECORD. None of the losers count a loss. In a battle ROYAL, ONLY THE WINNER counts a win, no losers count a loss. In KING OF THE CAGE, every MATCH you win is a WIN.
5. HOW WE VOTE / SCORE
5.1 – The EWC uses a score card to decide matches.
Each General Manager is responsible for their own Brand. They are personally assigned 1-3 helpers (non-staff) in assisting with what is called the "SCORING PROCESS". Each role-play is scored individually, following a Score Card, and not compared to each other. Often times score cards are sent in as roleplays are posted. That way there is no 'accidental' comparing of one roleplay to another.
The General Managers will also submit a score card of their own. The General Manager will then pool all the scores together and come up with the final avg score. The person with the highest avg score (per role-play) will 99.999% of the time be the clear winner.
We do our very best to be as fair as humanly possible. The General Managers also post all originally submitted score cards, as well as all winners, in the Staff Area in advance to the results going up, so that all Staff have a moment to review. Those who help Score roleplays do not have access to the Staff area and are not staff. They simply score role-plays. This helps us in trying to have the correct choice, and to be doubly sure that there is no bias in our fed. While we work very hard to get things "right" .. we are not perfect.
If you disagree with a decision made by a GM on your match or on someone else's match .. we ask that you please show us respect, and respect the members, and talk to us in private. Go to your GM and ask them in private for assistance in understanding the choice made. We are happy to help in any way we can. We want everyone to have an equal opportunity. We don't believe in having 3-5 GREAT role-plays. We want EVERYONE to have an equal shot, and for EVERYONE to be given an opportunity to improve in their writing/story-telling/character development.
Pay-Per-View scoring is often divided as follows: Non-staff scorers, will submit score cards for Non-Championship matches. The GM's split up the Non-Championship matches, and then also each score every Championship match. This ensures that all Championship matches are scored by staff only, removing any possibility of bias.
5.2 - QUALITY over QUANTITY. Yes, it is possible for someone to write ONE solid promo, beating someone who wrote TWO or THREE that had very little effort put into the writing. YES, it is possible for someone to write an 800 word promo and successfully defeat someone who wrote 2,000 or more words. It’s not about the word count, it’s about making the words count.
5.3 - KEY QUESTIONS TO ASK YOURSELF AS A ROLE-PLAYER:
Does the backstory (if you add backstory) make sense?
Does the backstory or role-play in general drag on?
Can I say the same things in fewer words?
Is there relevance to my match/do I talk about my match?
Did I spend time talking about my opponent? (Doesn't need to be trash)
Did I show that I know my opponent? (Did I do homework? Read past work? Read segments?)
Was I creative or do I drag on?
Did I allow any out of character elements slip into my role-play? (If so, remove them before posting)
5.4 - Relevancy/Argument
Relevancy is simple. Did you talk about your match or story-line or successfully advance your character in a meaningful way? Ultimately, your case for winning has to make sense. We look for Opponent Relevance, Match Relevance, Valid Points and Facts, did you do your homework? Are the things you said accurate? Most feds just want you to “talk about your opponent” but anyone can do that. Here, we want to see that you've done your homework and really made a case for why your character is going to win. This doesn't mean you need to talk trash or 'bury' your opponent. We just need you to show that you know your opponent by doing some simple research. This does not mean waiting until your opponent posts first and then replying to that role-play. If you do that, and we catch you, it's an automatic loss. First role-plays must be blind. Second role-plays (if allowed) can mention aspects of the first role-play. Relevancy is crucial.
5.5 - Entertainment / Creativity
Is it enjoyable and interesting or does it go on and on and on? Are you creative or is it dull and boring? Did you try and cram extra words in to appear longer? If so, you probably lost us and the match. While we don't grade you on spelling, grammar, or font .. if any of these cause a distraction or disruption in reading, it could hurt you in the long run. Picking fonts too small to read, or fonts that are hard to read, or colors that hurt the eyes .. these are things that could distract from your role-play. Be mindful of your readers and those voting for or against you. Images aren't required and wont score you extra points. Either do colors. Be as creative as you want with the wording, back story, settings etc. We all read hundreds of thousands of role-plays per day, week, month, year .. so seeing something different is always a welcomed surprise.
5.6 - Flow
Did the role play flow well? Was I able to follow along or did you lose me? Are you jumping around all over the place or is everything clearly stated? Can we clearly tell who is speaking? The worst thing you can do as a writer is force your reader to need to take a break from reading. If I lose my place because the role-play is too hard to follow, or is a mess structurally .. then chances are you wont win this match
5.7A - Score Cards
All Staff including General Managers, as well as assigned Non-Staff Scoring Volunteers are given a score card to use. The non-staff members who volunteer to assist in scoring role-plays submit the score card they are personally assigned to help. The General Manager uses the score card to help them make a well rounded decision on who should win the match. Helpers DO NOT say "This person or That person should win". They simply hand in a score card for each role-play. They do not vote or have an actual say in who the General Manager picks to win
5.7B - Here is an actual copy of a Score Card
Role-play # (if match is a multi-rp limit)
+ Promo relevance to the Match: /4
+ Opponent(s) Referenced: /1
+ Match Referenced: /1
+ Did they stay true to their character disposition: /1
+ Furthered their Character/Story: /4
+ Argument points: /4
+ Homework done on opponent (0=none, 1=some, 2=extensive): /2
+ Accuracy of points: /1
+ Was the idea creative: /1
+ Did it keep you engaged: /1
+ Was it memorable: /1
+ Descriptive/Easy to follow: /2
+ Transition from one point to the next: /1
+ Appropriate length (made the words count - did not drag): /1
Optional Confidential Notes for the GM
(NOTE: If the handler went over a word limit, if the RP appears to be a reply, or if they broke any rules, this is where you put it):
Mandatory Anonymous Helpful Notes for the Handler
(Does not need to be detailed, but scores alone do not help the handler. They would like some sort of feedback to show a spot or two where they can improve or why you felt they should not get full marks in a certain area. Please do not submit a score card without providing some sort of feedback/note for the handler ):
5.8 – The role-play limit for each and every show is as follows:
BRAWL 1RP (No Word Limits)
RAMPAGE 1RP (No Word Limits)
FSW 1 RP (1500 Words Max)
PRIME 2 RP (500 Words Max)
THUNDER 3 RP (+/1 1000 Words)
PPV (Limits listed on each card)
This will always be the case, unless otherwise specified on the event card itself.
5.9 - Completed Score Cards are always under review. We as Staff do our best to look for inconsistencies in scoring, any sort of bias etc. As President, Danny Mac will also review from time to time past score cards and winners threads so as to hold the GM's to the same high standard and weed out any possible inconsistent scoring or bias behaviors. Having bias for or against anyone has never been, is not, and will never be tolerated in the EWC.
So here is where we will have a varying difference of opinion, but this is the way I see it, and therefore this is the way the EWC see it
6.1 - What Sandbagging ISN'T: Sandbagging ISN'T posting on the deadline day. Sandbagging isn't posting in the final minutes of deadline day. Deadlines are deadlines, and you are allowed to use the full deadline if needed.
Some people are just THOSE PEOPLE who wait until the last possible moment to go down and renew their licence. Some people need the full clock when writing a test or an exam. Some people need the full clock of the deadline. That's not sandbagging. That's getting a role-play in "ON TIME" and showing up.
6.2 - What Sandbagging IS: Sandbagging IS posting on deadline day having waited until your opponent role-plays and USING what your opponent said in your role-play. This is called trying to "gain an advantage" over your opponent. It's a way of cheating without actually "cheating". You are trying to get the upper hand by using your opponents words against them, otherwise known as a "reply role-play". This type of a role-play actually cost someone his/her shot at a championship very recently. I took the time to explain it to this person, and this person realized it right away and all has been well since then.
Our judges try very hard to watch for "reply role-plays" to see if they are trying to get that "unfair advantage" over the opponent.
6.3 - Some people even think: "Posting last means mine is the one they will remember most" .. Um, you have no idea when and in what order we (the judges) read role-plays. With over 14 possible judges on role-plays, that's a dangerous gamble to make. We all read them at differen't times. Going last is not an advantage.
Here is a stat for you: Since 2015, the person who role-played first has won 64% of the time.
Here is a stat for you: Since 2015, the person who posted on deadline day has won 25% of the time
When it comes to 2x role-play limits (Most PPV's and Title Matches) .. the FIRST role-play should be its own thing. Posted without any reference to anything your opponent has posted against you for that particular match. This does not apply to anything said in segments on past shows, that's all fair game. The SECOND role-play (if your opponent gets one up before you write it) can absolutely be a reply role-play and we encourage you to make it one. This is your chance to refute anything they said about you and hit back. The SECOND role-play can reference your opponents first role-play only. If they post a 1st and 2nd before you post a 2nd .. you CANNOT refer to both of their role-plays. Only the 1st one.
When it comes to 1x role-play limits though .. these SHOULDN'T be a reply role-play. It will absolutely look like you sandbagged otherwise, and could/probably result in loss of points or an automatic DQ of that submission unless your opponent no-showed, did the same, or other reasons we determine at that time.
6.4 - I am putting all of this out there because I want to be transparent with our process, and I want it to be made clear that we want a fair result for everyone. We are about improving and growing the game. Some federations put up multiple RP limits .. there will be a 1st rp limit and then a deadline one. They give points for early posted rp's etc.
We've tried a few of these methods, but ultimately it was impossible to get right. Especially if a fed works on a point system .. if one person clearly wrote better than the other but lost because they posted second .. well that would be an injustice in my eyes.
I knew of a guy who would always wait to see if his opponent would show up or not, and then once they did he would write his. It burned him a number of times because some people need to wait until the second last day or day of, and they post this amazing role-play, and he'd have to scramble to come up with something last minute. Or he'd post a stinker thinking the person would no-show, and he'd get demolished. Like I said, he changed his ways and actually ended up in our hall of fame. He became really good when he stopped caring about the other person and just wrote the way he wanted, when he wanted and how he wanted.
6.5 - In summary: The deadline is the deadline. Get them in as quickly as you can, but if you need the full clock, you need the full clock. However, if you are trying to use the clock as an advantage - this is sandbagging, you will eventually be caught, and you will end up losing more times than not. You might also get fired.
6.6 - Don't sandbag.
7. GENERAL BEHAVIORS
7.1 – Once again, you are not permitted to use another person's character without their prior consent to do so. Management can – and will – use your character in segments within the results, but only because by signing up to the fed, you've agreed to the rules that state this is the case. We also ask that you do not include any racially offensive, Satanic, or unnecessary sexually explicit elements in your character or role-plays. Attempt to keep it mature. If you're making a non-offensive joke about a race or ethnic group, or your character is just dark, or you write a scene where you're just lying in bed with a woman, don't worry.
7.2 – We understand that, in a competitive environment, losses can sometimes sting. However, it is never acceptable to cry foul publicly and cause unrest within the group, simply because you've had your ego bruised. Any queries or questions relating to match outcomes will always be treated with the utmost respect by management, so long as they are pitched privately, via direct messaging. Keep it off the boards and social media.
7.3 – Get involved. Opportunities are awarded to those who contribute positively to the fed, both in character (via general role-plays, high levels of match activity and making the most of the site features) and out of character (promoting the site, adopting a friendly attitude to others, enjoying this for what it is – a game).
7.4 - Don't be a dick.
7.5 - Don't complain in public. Take the issue to the Staff in a private message and be respectful. Respect given = Respect Earned
8. FINAL SUMMARY
It is my hope that all of you gets a very clear understanding that:
1 - Word Length DOES NOT MATTER in determining a winner
2 - Do NOT try and go word for word - just do you
3 - It's not about the word count, its about making the words count
4 - There is ZERO bias in the EWC
5 - We try and be as fair as we can in voting
6 - We are open and honest with everyone, communication is very important to us
7 - Deadlines are there for you to use, just dont abuse it by sandbagging - You will lose
8 - Stats show: Posting Early, Posting Shorter = Better chances of winning
9 - Stats show: Posting on Deadline Day, Posting forced boring long ass role-plays = You Lose
10 - It's about having fun. Enjoy what you are doing, regardless of what anyone else does.
11 - Don't go our of your way to cause drama
12 - Keep drama off the boards, talk it out in private, talk to staff in private
13 - Communicate. We want to work with you, so please talk to us
14 - Remember this is a game, a hobby, a place for people to chill and have fun. Don't ruin it for others
15 - Salty after a loss? Talk to us in private, don't PM everyone asking if you got screwed over
16 - It's a game
17 - We are a community first. We will do what we can to keep peace. We ask that you help with that
18 - Have Fun
19 - Be nice
20 - You're still reading this? Um .. hi, how's it going? Hope all is well. I'm good thanks for asking
If anything above does not make sense, isn't clear or you have further questions .. please reach out to me.
If you do not agree with some of the above .. please reach out to me.
If you need help with your character, writing or other .. please reach out to me.
I have the time to help. I want to help. I want to see everyone have fun and succeed in this game. It doesn't matter what show/brand you are on. I'd love to help you in any way that I can.
If you ever feel like .. well maybe EWC isn't for you, you feel like you want to quit .. please come talk to me first. Explain to me whats going on, why you are feeling that way .. 9 times out of 10 I can help you stay on board with us and work through whatever problems you are having.
I hope this all makes sense and I hope I explained things properly.
Thanks for your time